Material Palettes

In the Template Editor, every model has assigned a material palette.

When you export a .glb model, these will be included as part of the model, making it very easy to edit them in tools like Blender or Substance Painter.

What is a Material Palette?

To make it easy to switch between color and material settings, we have created a set of material palettes for you to choose from. They are named after their intented use, but many work great on multiple types of objects!

Material Slots

Each palette has four defined materials slots.

They come with a color setting and basic PBR settings:

  • Metalness

  • Specular

  • Roughness

  • Emission

  • Transparancy

How are slots assigned?

Today, the material slots are predefined by the Sloyd team.

Most objects

Typically, what you'll see is:

  1. The biggest part of the object

  2. Second biggest part of the object

  3. Details

  4. Glass or smaller details

Buildings

On buildings, the slots are consistantly laid out like this:

  1. Walls

  2. Roofs

  3. Window frames and details

  4. Glass

AI Editing

If you go to the Material Tab, you can use AI prompting to get your desired materials!

How to edit materials in Template Editor

Last updated