puzzleMulti-Image to 3D

Create a 3D model from four orthographic views (Front, Left, Back, Right) for better shape accuracy than single-image generation.

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🔒 Multi-Image to 3D is a Pro feature.

🧠 What is Multi-Image to 3D?

Multi-Image to 3D (Multi-View) generates a 3D model by combining four matching views of the same object:

  • Front

  • Left

  • Back

  • Right

This reduces guessing in side/back areas and improves overall shape consistency.


🚀 How It Works

1

Prepare views

  • Prepare 4 views of the same object: Front, Left, Back, Right.

2

Upload images

  • Upload each image into the matching slot (Drag & Drop or Upload).

3

Choose a preset

  • Choose a preset under Optimize for:

    • High Quality

    • Low Poly

    • 3D Print

4

Generate

  • Click Generate.

5

Review & export

  • Review the result in the viewer (textured/solid/wireframe) and export when ready.

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✅ Best use cases

  • Props and products where side/back shape matters (tools, furniture, devices)

  • Reference-based modeling from orthographic sheets

  • Fast 3D printing prototypes using the 3D Print preset

  • Objects with unclear depth in a single image


🔍Tips for best results

Keep views consistent (most important)

  • Use true orthographic renders if possible.

  • If using photos, keep the same:

    • camera distance

    • focal length

    • framing

    • object position and scale

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Consistent views are the single biggest factor for success.

Use simple backgrounds and lighting

  • Plain background (no clutter)

  • Even lighting with minimal shadows

  • Avoid strong reflections and highlights

Keep the object unchanged

  • One object only

  • No pose/state changes between views (open vs closed, rotated parts, etc.)

  • Don’t crop the object


⚠️ Limitations to Know

  • Mismatched angles between views (can cause twisting/bulging/missing parts)

  • Reflective or transparent materials (glass, chrome)

  • Very thin details (wires, chains)

  • Facial features and characters may look rough or “off”

  • Generated geometry is not parametric — models can’t be edited with sliders like in the Template Editor

  • Complex geometry may need cleanup if used in games.

  • Snapshots, palettes, and toon shaders are only available in Template Editor


📦 Export formats

Supported export formats:

  • .glb, .obj, .ply, .stl, .fbx, .usd, .usdz, .blend

Recommended formats:

  • GLB (best default)

  • 🧩 OBJ (broad compatibility)

  • 🖨️ STL (3D printing)


Use Multi-Image to 3D alongside other Sloyd tools:

  • Text to 3D: best for fast ideation without references

  • Image to 3D: best when you only have one image

  • Text to Image: best for fast concepting and reference generation

  • Template Editor: best for clean, editable, game-ready assets


🌍 Who’s It For?

Multi-Image to 3D is best for anyone who needs the shape to be closer to the real object than a single image can provide:

  • Game devs: better silhouettes and fewer “made-up” side/back details for props

  • 3D artists: a faster starting point when you already have reference views

  • 3D printing hobbyists: get higher quality geometry using the 3D Print preset

  • Concept artists: turn orthographic sheets into a usable 3D blockout

  • Students/Educators: Create 3D without touching complex software


🧪 Status

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🔗 Try It Now

Head to app.sloyd.aiarrow-up-right → Choose Multi-Image to 3D in the Create section.

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