Improve an Existing Model’s Texture

This tutorial explains two methods to enhance an existing model's texture: Edit Texture and Retexture.

Method 1: Edit Texture

Use this when you want to fix small issues like wrong colors, artifacts, or mismatched patches.

1

Open and inspect

Open your model and enter Edit Texture. Rotate the model and locate the area you want to fix.

2

Pick color and brush

Select the correct color (use the Eyedropper to sample from a nearby area if needed). Adjust Brush Size (and Opacity/Hardness if needed).

3

Paint

Paint over the problem area.

4

Blend and refine

If the painted area doesn’t match perfectly, switch to Heal and blend the edit into the surrounding texture. Use Smudge to soften edges or smooth transitions if needed.

5

Save

Click Save to apply your changes. To discard edits, use Cancel.

Edit Texture controls

Navigation and view controls

  • Paint: Left Click

  • Rotate: Alt + Left Click

  • Pan: Right Click

  • Zoom: Scroll

View modes

  • textured

  • solid

  • wireframe

History

  • Undo

  • Redo

Tools

  • Paint: applies color directly

  • Heal: blends/repairs so edits match nearby texture

  • Smudge: smears/pulls colors to smooth transitions

Color

  • Color picker (click to choose a color) and hex input

  • Eyedropper (pick color from the model)

Brush settings

  • Opacity (0–100%)

  • Hardness (soft vs sharp edges)

  • Brush Size (px)

Actions

  • Cancel: discard edits

  • Save: apply edits to the model


Method 2: Retexture (new look, same mesh)

Use this when you want a bigger visual change (new clothing colors, themes, variations) without rebuilding the mesh.

1

Start

Start with the model you want to update, then open Retexture.

2

Describe the change

Write a prompt describing the texture change you want.

3

Choose resolution

Choose an output resolution if available (example: 1k x 1k).

4

Generate

Click Generate.

5

Review and save

Review the result and save it as a new variation.

chevron-rightExample prompthashtag

Change the character’s dress to white and green by replacing the blue parts with green.

Retexture controls

Prompt

  • Text field: Describe the texture change...

Output resolution

  • Dropdown (example): 1k x 1k

Generate

  • Generate button starts the retexture job

Model stats

  • Vertices

  • Faces

  • Submeshes

  • Texture resolution

View modes

  • textured

  • solid

  • wireframe


Which should you use?

  • Edit Texture: small targeted fixes and cleanup.

  • Retexture: new themes/skins and color variations while keeping the same mesh.


Video tutorial

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