Material Palettes
Last updated
Last updated
In Sloyd, every model has assigned a material palette.
When you export a .glb model, these will be included as part of the model, making it very easy to edit them in tools like Blender or Substance Painter, or to set up your own pre-defined palettes through the Sloyd SDK or API.
To make it easy to switch between color and material settings, we have created a set of material palettes for you to choose from. They are named after their intented use, but many work great on multiple types of objects!
Each palette has four defined materials slots.
They come with a color setting and basic PBR settings:
Metalness
Specular
Roughness
Emission
Transparancy
Today, the material slots are predefined by the Sloyd team.
Typically, what you'll see is:
The biggest part of the object
Second biggest part of the object
Details
Glass or smaller details
On buildings, the slots are consistantly laid out like this:
Walls
Roofs
Window frames and details
Glass
We are working on adding custom materials so you can choose whatever setting you'd like.
You will also be able to use AI prompting to get your desired materials!