Note: If you downloaded Sloyd for Unity from the Unity Asset Store or from Github then go to read Unity Plugin () instead.
There are many use cases, for example:
✅ In-game creation tools for your users
✅ Pre-production for quick prototyping
✅ Procedural games with asset generation at runtime
✅ Reducing your game package size, with fully deterministic, runtime 3D generation
You can read more about the SDK and its capabilities and use cases here:
Unity Plugin for prototyping:
Download and Installation ()
Using the SDK/Plugin in Edit Mode ()
Configuring the SDK/Plugin for Play Mode ()
Adding textures with Material Palettes ()