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    • Texturing and Painting Sloyd Exports
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  • Consistent automated UVs
  • Separable parts
  • Material Slots
  1. About Sloyd

Texturing and Painting Sloyd Exports

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Last updated 5 months ago

Sloyd GLB models are exported with textures or with PBR materials. But they are build so that you can easily color or paint over them. What makes texturing Sloyd exports easy is:

  • Consistent automated UV structure

  • Models come with separable annotated parts.

  • Parts are grouped to material slots

Consistent automated UVs

UVs in Sloyd are done with box projection, with a projection for each of the six side of the model. There are many possible methods for UV layout, yet we selected this method because in many cases it allows for a seamless application of a texture across different faces of a model.

The projections are scaled so that the map area represents 1 by 1 meter. Dpeneding on how zoomed in/out your texture is, you may need to scale it to fit the model's scale.

Separable parts

A Sloyd model is made out of annotated separable parts that show up in the model hierarchy. You can easily select several parts and texture or paint just those parts.

Material Slots

The parts that make up a Sloyd model are typically split into four groups called material slots. Each slot has it's own material. By replacing the material you re-paint or re-texture all the parts that share that material with one action.

The screen shot shows a truck model exported from Sloyd in UV view in Blender.
Selected parts show up in the EV map in Blender
A Sloyd export in Blender, and first material slot slected.