Version Control
Upcoming features
Shaders that work with Unity Render Pipeline
Ongoing improvements to generators, geometry, and performance
Export functionality
0.9.2
Fix to AI textures
Fix for bike generator (see 0.9.1)
Fix for multi spawn and limiting the number of objects (see 0.9.1)
0.9.1
Added the ability to use AI textures
Added the ability to use AI colors
Removed love confidence score threshold. You will always get an object right now, even if there's a low confidence in the match
Added the ability to spawn multiple objects in one spawn
Known issues:
Bike generator is not loading (more generators?)
Multi spawn does not limit the amount of object based on prompt. For example, you might ask for 8 objects and it will return 15.
0.8.5
"Low confidence score". When AI prompting predicts that it cannot create what the user requested, it will not create anything and instead it will return a "low confidence score" response.
Bug fixes
Adaptation to newer backend versions
0.8.0
Improvements:
Turning an object to 'static' and back (performance improvement for playmode)
Adding and removing collider with 'intractable'.
A fix to turning the object to 'solid' and allowing wackiness slider.
A fix to API edit who had degraded performance in the SDK.
A fix to drag and drop and it now comes with materials.
A fix to shaders with transparency.
Improved UVs in a number of shapes.
A fix for a few edge cases (old splines).
Known issues:
In playmode, when you leave the session and load it later the state of Sloyd objects does not save.
0.7.4
Improvements:
A fix Sloyd objects disappearing when moving between editor to playmode and vice-versa.
A manual way to fix missing reference, in Tools/Sloyd/Missing Reference. When moving to a new SDK version or a new Unity version Sloyd objects may disappear and this is the way to bring them back.
You can now moved a saved scene, with Sloyd objects, between Unity projects.
UV unwrapping improvement in some shapes.
Known issues:
Slow load time from editor to playmode
0.7.13
Improvements:
Objects are generated with materials
New shader and size reduction
UI improvement: click on object takes user to the Sloyd object level (before - took user to a shape inside the object)
Known issues:
Slow load time from editor to playmode
Note: Next major release is expected to have a breaking change. Help in transitioning projects can be provided.
0.7.12
Improvements:
Palettes for quick texturing of Sloyd objects
Bug fixes and UI improvements
Wack sliders work only if "solid mesh" checkbox is checked
0.7.5
Known issues:
AI prompting is limited to a small subset of the creation space
Interface and documentation improvements needed
Added features:
License key required to fetch generators and for the AI to work
AI prompting added (WIP)
AI editing added (WIP)
Fix to performance issues and game mode issues
Easy texturing and material support (WIP)
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