Version Control

Upcoming features

  • Shaders that work with Unity Render Pipeline

  • Ongoing improvements to generators, geometry, and performance

  • Export functionality

0.9.3
  • Fix to some generators failing to load (e.g. spaceship)

0.9.2
  • Fix to AI textures

  • Fix for bike generator (see 0.9.1)

  • Fix for multi spawn and limiting the number of objects (see 0.9.1)

0.9.1
  • Added the ability to use AI textures

  • Added the ability to use AI colors

  • Removed love confidence score threshold. You will always get an object right now, even if there's a low confidence in the match

  • Added the ability to spawn multiple objects in one spawn

Known issues:

  • Bike generator is not loading (more generators?)

  • Multi spawn does not limit the amount of object based on prompt. For example, you might ask for 8 objects and it will return 15.

0.8.5
  • "Low confidence score". When AI prompting predicts that it cannot create what the user requested, it will not create anything and instead it will return a "low confidence score" response.

  • Bug fixes

  • Adaptation to newer backend versions

0.8.4

Ability to create and render lofted patches

0.8.3
  • Saving object state in playmode

  • AI creation that understands color information (in Alpha)

0.8.0

Improvements:

  • Turning an object to 'static' and back (performance improvement for playmode)

  • Adding and removing collider with 'intractable'.

  • A fix to turning the object to 'solid' and allowing wackiness slider.

  • A fix to API edit who had degraded performance in the SDK.

  • A fix to drag and drop and it now comes with materials.

  • A fix to shaders with transparency.

  • Improved UVs in a number of shapes.

  • A fix for a few edge cases (old splines).

Known issues:

  • In playmode, when you leave the session and load it later the state of Sloyd objects does not save.

0.7.4

Improvements:

  • A fix Sloyd objects disappearing when moving between editor to playmode and vice-versa.

  • A manual way to fix missing reference, in Tools/Sloyd/Missing Reference. When moving to a new SDK version or a new Unity version Sloyd objects may disappear and this is the way to bring them back.

  • You can now moved a saved scene, with Sloyd objects, between Unity projects.

  • UV unwrapping improvement in some shapes.

Known issues:

  • Slow load time from editor to playmode

0.7.13

Improvements:

  • Objects are generated with materials

  • New shader and size reduction

  • UI improvement: click on object takes user to the Sloyd object level (before - took user to a shape inside the object)

Known issues:

  • Slow load time from editor to playmode

Note: Next major release is expected to have a breaking change. Help in transitioning projects can be provided.

0.7.12

Improvements:

  • Palettes for quick texturing of Sloyd objects

  • Bug fixes and UI improvements

  • Wack sliders work only if "solid mesh" checkbox is checked

0.7.8

Known issues:

  • Interface improvements needed

0.7.5

Known issues:

  • AI prompting is limited to a small subset of the creation space

  • Interface and documentation improvements needed

Added features:

  • License key required to fetch generators and for the AI to work

  • AI prompting added (WIP)

  • AI editing added (WIP)

  • Fix to performance issues and game mode issues

  • Easy texturing and material support (WIP)

0.6.0

Known issues:

  • In play mode, Sloyd may lock the main thread causing a lag.

  • In some instances, models are reset.

  • Slow load time to list of generators

  • Slow spawn time to some generators

  • List of generators includes "private" generators (generators that are not ready)

Last updated