Uploading 3D Model
Upload an existing mesh into Sloyd and use it as a starting point for edits. Accepts common interchange formats, up to 500 MB per file.
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Upload an existing mesh into Sloyd and use it as a starting point for edits. Accepts common interchange formats, up to 500 MB per file.
Upload an existing mesh into Sloyd.
Use it as a starting point for edits.
Upload one file at a time, up to 500 MB:
.dae
.fbx
.glb
.gltf
.obj
.ply
.stl
.usd
.usda
.usdc
Only .glb is stored as it arrives. Everything else is converted to GLB after upload, and Sloyd keeps your original file so the import can be run again if needed.
Open the imported asset in the editor.
From there you can:
retexture
split into parts (see Split to Parts)
export
Remove non-manifold geometry.
Apply transforms.
Try exporting as GLB.
Some formats keep textures in separate files that a single upload cannot carry.
Use .glb or .fbx if you want the textures to travel with the mesh in one file.
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