> For the complete documentation index, see [llms.txt](https://sloyd.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sloyd.gitbook.io/documentation/start-here/exporting-3d-model.md).

# Exporting 3D Model

## GLB Exports

GLB exports from Sloyd include textures and work in any software that can import a GLB. However, some 3D tools don't have a built in GLB importer. For Unity there's a great, free plugin for GLB import [gltFast for Unity](https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@5.2/manual/ImportEditor.html).

If you imported a GLB to Unity, Roblox or another software, and you still don't see the texture make sure that you enabled 'texture view' on in that software.&#x20;

## FBX Exports

Sloyd's FBX export includes the textures and it works seamlessly in Blender, Unreal and other softwares. However in some softwares such as Unity and 3DS Max the textures need to be added as a separate file. To separate the texture, import the FBX into Blender and follow the stesps shown here in this tutorial:&#x20;

### FBX for Unity

<figure><img src="/files/AkLthmyu1gXsg0hWFMbP" alt=""><figcaption></figcaption></figure>

### FBX for 3DS Max

<figure><img src="/files/0wSy30rkcCg6reAH6UJJ" alt=""><figcaption></figcaption></figure>

### 3D Printing

If when running the model through a 3D printing software you have errors, those could be fixed with a 'repair model' function found in many softwares and also through this free online tool: <https://www.formware.co/onlinestlrepair>
