# Material Palettes

In the Template Editor, every model has assigned a material palette.

When you export a .glb model, these will be included as part of the model, making it very easy to edit them in tools like Blender or Substance Painter.&#x20;

![](https://t20484704.p.clickup-attachments.com/t20484704/984fd4ea-b584-4a83-bac8-020ee3bffc81/Sloyd%20Materials.gif)

## What is a Material Palette?

To make it easy to switch between color and material settings, we have created a set of material palettes for you to choose from. They are named after their intented use, but many work great on multiple types of objects!

![](https://t20484704.p.clickup-attachments.com/t20484704/b9648714-a3f0-44e2-9185-022926caedff/image.png)

## Material Slots

Each palette has four defined materials slots.

They come with a color setting and basic PBR settings:

* Metalness
* Specular
* Roughness
* Emission
* Transparancy

## How are slots assigned?

Today, the material slots are predefined by the Sloyd team.

### Most objects

Typically, what you'll see is:

1. The biggest part of the object
2. Second biggest part of the object
3. Details
4. Glass or smaller details

### Buildings

On buildings, the slots are consistantly laid out like this:

1. Walls
2. Roofs
3. Window frames and details
4. Glass

## AI Editing

If you go to the Material Tab, you can use AI prompting to get your desired materials!

<figure><img src="/files/POBUIXTg1LllQj28R954" alt=""><figcaption><p>How to edit materials in Template Editor</p></figcaption></figure>


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