# Multi-Image to 3D

{% hint style="info" %}
🔒 Multi-Image to 3D is a **Pro feature.**
{% endhint %}

### 🧠 What is Multi-Image to 3D?

Multi-Image to 3D (Multi-View) generates a 3D model by combining **four matching views** of the same object:

* Front
* Left
* Back
* Right

This reduces guessing in side/back areas and improves overall shape consistency.

***

### 🚀 How It Works

{% stepper %}
{% step %}

#### Prepare views

* Prepare 4 views of the same object: Front, Left, Back, Right.
  {% endstep %}

{% step %}

#### Upload images

* Upload each image into the matching slot (Drag & Drop or **Upload**).
  {% endstep %}

{% step %}

#### Choose a preset

* Choose a preset under **Optimize for**:
  * **High Quality**
  * **Low Poly**
  * **3D Print**
    {% endstep %}

{% step %}

#### Generate

* Click **Generate**.
  {% endstep %}

{% step %}

#### Review & export

* Review the result in the viewer (textured/solid/wireframe) and export when ready.

{% hint style="warning" %}
Only .glb, .usdz, and .blend stores textures in the object.
{% endhint %}
{% endstep %}
{% endstepper %}

***

### ✅ Best use cases

* Props and products where side/back shape matters (tools, furniture, devices)
* Reference-based modeling from orthographic sheets
* Fast 3D printing prototypes using the **3D Print** preset
* Objects with unclear depth in a single image

***

### 🔍Tips for best results

#### Keep views consistent (most important)

* Use true **orthographic** renders if possible.
* If using photos, keep the same:
  * camera distance
  * focal length
  * framing
  * object position and scale

{% hint style="info" %}
Consistent views are the single biggest factor for success.
{% endhint %}

#### Use simple backgrounds and lighting

* Plain background (no clutter)
* Even lighting with minimal shadows
* Avoid strong reflections and highlights

#### Keep the object unchanged

* One object only
* No pose/state changes between views (open vs closed, rotated parts, etc.)
* Don’t crop the object

***

### ⚠️ Limitations to Know

* Mismatched angles between views (can cause twisting/bulging/missing parts)
* Reflective or transparent materials (glass, chrome)
* Very thin details (wires, chains)
* Facial features and characters may look rough or “off”
* Generated geometry is **not parametric** — models can’t be edited with sliders like in the Template Editor
* Complex geometry may need cleanup if used in games.
* Snapshots, palettes, and toon shaders are **only available in Template Editor**

***

### 📦 Export formats

Supported export formats:

* `.glb`, `.obj`, `.ply`, `.stl`, `.fbx`, `.usd`, `.usdz`, `.blend`

Recommended formats:

* ✅ **GLB** (best default)
* 🧩 **OBJ** (broad compatibility)
* 🖨️ **STL** (3D printing)

***

### 🔁 Related tools

Use Multi-Image to 3D alongside other Sloyd tools:

* **Text to 3D**: best for fast ideation without references
* **Image to 3D**: best when you only have one image
* **Text to Image:** best for fast concepting and reference generation
* **Template Editor**: best for clean, editable, game-ready assets

***

### 🌍 Who’s It For?

Multi-Image to 3D is best for anyone who needs the shape to be closer to the real object than a single image can provide:

* **Game devs**: better silhouettes and fewer “made-up” side/back details for props
* **3D artists**: a faster starting point when you already have reference views
* **3D printing hobbyists**: get higher quality geometry using the **3D Print** preset
* **Concept artists**: turn orthographic sheets into a usable 3D blockout
* **Students/Educators**: Create 3D without touching complex software

***

### 🧪 Status

{% hint style="warning" %}
Multi-Image to 3D is under active development. Quality will continue to improve over time, and feedback helps guide what to prioritize next.
{% endhint %}

***

### 🔗 Try It Now

Head to [app.sloyd.ai](https://app.sloyd.ai/) → Choose **Multi-Image to 3D** in the **Create** section.


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