> For the complete documentation index, see [llms.txt](https://sloyd.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sloyd.gitbook.io/documentation/3d-tools/roblox-avatar.md).

# Roblox Avatar

Start from a Roblox mannequin, texture it with AI, and take it to Roblox marketplace ready.

Roblox mannequins, skinned and fully compatible for the marketplace. Choose one, texture it with AI, and take it to Roblox.

### How it works

1. Open **Roblox Avatar** and browse the mannequin library.
2. Pick a base. **Classic** and **Blocky** cover the standard Roblox body shapes, and there are character bases such as Goblin, Lola and Fish.
3. Use **Filter by tags** to narrow the library.
4. Texture the mannequin with a prompt.
5. Send the finished avatar to Roblox Studio.

Every mannequin arrives already skinned, so you do not rig anything yourself.

### Getting it into Roblox

Use the Roblox Studio integration to send the avatar straight into your open place. See [Roblox Studio](/documentation/integrations/roblox-studio.md) for setup.

### Tips

* Pick the base that matches the body shape you are targeting before you texture. Changing base means texturing again.
* Keep the mesh and texture inside Roblox limits: 20,000 triangles and 1024×1024 PBR textures.
