> For the complete documentation index, see [llms.txt](https://sloyd.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sloyd.gitbook.io/documentation/3d-tools/roblox-avatar.md).

# Roblox Avatar

Roblox mannequins, skinned and fully compatible for the marketplace. Choose one, texture it with AI, and take it to Roblox.

### How it works

1. Open **Roblox Avatar** and browse the mannequin library.
2. Pick a base. **Classic** and **Blocky** cover the standard Roblox body shapes, and there are character bases such as Goblin, Lola and Fish.
3. Use **Filter by tags** to narrow the library.
4. Texture the mannequin with a prompt.
5. Send the finished avatar to Roblox Studio.

Every mannequin arrives already skinned, so you do not rig anything yourself.

### Getting it into Roblox

Use the Roblox Studio integration to send the avatar straight into your open place. See [Roblox Studio](/documentation/integrations/roblox-studio.md) for setup.

### Tips

* Pick the base that matches the body shape you are targeting before you texture. Changing base means texturing again.
* Keep the mesh and texture inside Roblox limits: 20,000 triangles and 1024×1024 PBR textures.
