> For the complete documentation index, see [llms.txt](https://sloyd.gitbook.io/documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sloyd.gitbook.io/documentation/3d-tools/retexturing.md).

# Retexturing

## How Retexture Works

Use this when you want to fix small issues like wrong colors, artifacts, or mismatched patches.

## How Retexture Works (new look, same mesh)

Use this when you want a bigger visual change (new clothing colors, themes, variations) without rebuilding the mesh.

{% stepper %}
{% step %}

### Start

Start with the model you want to update, then open Retexture.
{% endstep %}

{% step %}

### Describe the change

Write a prompt describing the texture change you want.
{% endstep %}

{% step %}

### Choose resolution

Choose an output resolution if available (example: 1k x 1k).
{% endstep %}

{% step %}

### Generate

Click Generate.
{% endstep %}

{% step %}

### Review and save

Review the result and save it as a new variation.
{% endstep %}
{% endstepper %}

<details>

<summary>Example prompt</summary>

Change the character’s dress to white and green by replacing the blue parts with green.

</details>

### Retexture controls

Prompt

* Text field: Describe the texture change...

Output resolution

* Dropdown (example): 1k x 1k

Generate

* Generate button starts the retexture job

Model stats

* Vertices
* Faces
* Submeshes
* Texture resolution

View modes

* textured
* solid
* wireframe

***

## Which should you use?

* Edit Texture: small targeted fixes and cleanup.
* Retexture: new themes/skins and color variations while keeping the same mesh.

***

## Video tutorial

* [How to update and fix 3D models with AI retexturing and texture painting](https://youtu.be/IUwdOhfF1RQ?si=N5Iu8BTnIz633vIZ)
